Adding Reverb To Drum Samples
Out of all the effects that can be applied to drum samples, reverb should be up there with the most-used, but it is not, and when it is used, it is often abused by so-called music production professionals and audiophiles. When used correctly, it can help any beat go to that extra level.
When using the reverb on a single drum sample, you need to ask yourself the precise purpose that the particular sound is supposed to serve. Is it to add some spatial characteristics to the loop? If it’s a constant sound: will it drive your audience berserk after a few listens, or is it moderate in nature? Sometimes it is very easy to overuse and ruin an otherwise good song by using reverb incorrectly.
The length of the reverb is one of the main points of debate. Some people claim that songs with a slower tempo warrant a longer ‘tail’ (release) on the reverb sound patch, while others ask you to experiment with long and short on both medium and fast tempo songs to see what works for you. Sometimes, a longer reverb will allow the other drum samples to have a little bit more freedom and not need to perform to fill in empty space. If one of the samples takes that burden off the rest, you’ll have a lot more freedom!
You can apply a single reverb patch to all of your drum samples, and there are hundreds of ways this can be achieved, and equally as many different programs and plug-ins to use for the task. With environment simulations (called Impulse Responses -or IRs for short), you can make your song sound like it was recorded at any world-famous location you have IR files for, such as the Louvre Museum if you wish. You can also apply the IR sound processing to your instrument tracks so that there is a total coherence between tracks.
Having offered these tips, though, you can really experiment as much as you want, as there are no limits in electronic music production. Whatever sounds good for you will usually work – you know your audience better than anybody else.
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